There are several levels to be climbed. Stop when you get to the level with the restaurant elevator it should say statesman hotel mid-level, but several floors do you want the one with the elevator to the restaurant specifically. On this floor is a ruined hotel room very large because of the walls being blown out that has a white bed with a skeleton.
Under the skeleton is a holotape titled " a note from Little Moonbeam's Father". When you finally reach the restaurant near the roof, look in the southwestern storage room for a dead protectron with a fission battery.
Look for the exit to the roof from here in the restaurant, upstairs. Talk to the Rangers and help them escape. You won't have to go far before they will acknowledge completion of the quest. You'll get the password to the Ranger Compound, where you can go to turn in the quest. Both are very powerful, so weigh your choices carefully. If you don't know how to get to Seward Square, the location of the Reilly's Rangers Compound take Anastocia Crossing north of Rivet city and go all the way to the east.
This will lead you to the square. From there, the HQ is to the northeast. Continue to traverse the pathways around you to find the entrance to the compound, using the password Reilly gave you to avoid having to hack their computers.
The compound seems bigger than it actually is, and there's not an incredible amount of goods here in the first place, but there's still plenty of reasons to visit this place before going to visit the stray Rangers. After all, free items are free items! Scour to find lots of incidental items Coffee Mugs , Drink Glasses and the like. You'll likely want to avoid those goods, but it's the more valuable and useful goods amongst them you don't want to miss.
Clean the place up before heading outside. Once outside, there are more goods to get. The hollowed-out building you find yourself in the middle once outside can be climbed via some staircases that have survived the nuclear bombardment. On the top floor of this destroyed building, you should be able to add plenty of ammunition and curative items to your inventory, including Stimpaks , RadAway , 10mm Rounds , Missiles , Shotgun Shells , and more. Before proceeding with the main part of our mission hereafter, you may want to teleport instantly to Rivet City, Megaton or a similar location to sell off unneeded goods, so as to not become encumbered during the heat of battle.
You may have already stumbled across the two important locations for this particular side quest -- The Statesman Hotel and Our Lady of Hope Hospital. But if you haven't, the best place to begin looking for these two destinations is from either Vernon Square Station or Vernon Station East, both of which are slightly north of these areas.
The hotel and hospital are located along the same road, and are actually hard to miss. Out of the two areas, you'll want to head to the hospital for now, as we'll breach the hotel a little later.
If the large red cross logo above the hospital's door doesn't give away the location, by the way, then perhaps the bloody handprint on the front door will. You'll find yourself in the lobby of the hospital, which should be clear of enemies, and will remain that way so long as you're quiet. Start by grabbing the only valuable item here, the Pack of Cigarettes in the filing cabinet behind the desk.
Then, decide which of the two doors you want to take out of the area. The door on the right leads to the stairs that will bring you to the second floor. We'll want to get there eventually, but first we recommend you run through the other door and begin clearing the myriad Super Mutants and Centaurs you'll find here.
This will make exploring for booty much easier, once the floor is devoid of enemy resistance. Now, to explore. Take the door on the left side of the lobby up the pathway beyond. Open the first door on your left -- this will require you to pick the lock. You'll want to make sure to do this, however, because this room holds four med kits, all on the wall, which will hook you up with a plethora of Stimpaks , Med-X , Bobby Pins , Purified Water , and more. After grabbing those curative goods, grab the Nuka-Cola from the machine out in the hallway if you so desire, and then continue along as the path bends rightward.
The rooms on both the left and the right sides of this corridor should be scoured for hackable computers and, more importantly, the ridiculous amounts of healing items that are in each room's medical kit. You won't be longing for Stimpaks for quite some time, my friend. On the previous route, you should have found a couple of staircases leading downward. One leads back outside, so ignore that one, but the other leads to a dead end where you can stock up on 5mm Rounds , 5.
As the path swings rightward, you'll be brought to a larger reception room, where the staircase leading up to the second floor can be found. Further exploration will net you random items, like Firehose Nozzles , Paint Guns , Wonderglue and the like, but ultimately you'll want to take the staircase you encounter up, where you can breach the second floor of the hospital. Be sure to clear all Super Mutants in the previous area before proceeding, so as to maximize earned experience.
Your time spent on the second floor is going to be brief. Scour the rooms on the left and right of the corridor you initially head down if you so desire, ultimately hacking the computer ahead to open the safe nearby or you can just lockpick the safe. The large cafeteria on your left is what you'll ultimately need to breach, but expect to find a slew of Super Mutants attempting to stymie your path.
Kill them and search their bodies for needed goods before proceeding into the adjacent kitchen. A couple of Pilot Lights and some Whiskey can be found here, but you'll find little else of substantial value. Reilly's Rangers Geomapping with Reilly.
This character drops an ear when killed Contract Killer. Major factions. Lone Wanderer. Brotherhood of Steel. Project Purity scientists. Operation: Anchorage. The Pitt. Broken Steel. Point Lookout. Mothership Zeta.
May be caused by Brick dying at the hands of super mutant overlords at higher levels, or explosions. If Brick dies at any point the Rangers may become hostile towards the player. Load the auto save and try again until she lives. This may also happen if Sydney is still with the player from Stealing Independence. PC Playstation 3 Xbox The same broken protectron can be found stuck in the floor after initially going to the rooftop and looking for the fission battery after speaking to the Rangers.
The protectron will fall halfway through the floor and will make the noise of metal falling onto the floor repeatedly. If this happens just run towards the noise and then just proceed normally once obtaining it. It will cause dialogue to proceed exceedingly quick making text impossible to read, and audio dialogue will not play at all, leaving the player to respond to dialogue they have not been able to ponder.
Although the quest can be completed regardless, it is still bothersome, and can hamper understanding of how to proceed. If this happens just reload the save until they are not hostile. This may be because the super mutants are not dead when one gets to the Rangers.
In fact, if she is awake when one attacks her, civilians will help the player kill her seeing her as an enemy. If she is still in a coma when one kills her, one will take the regular Karma loss that would be incurred for killing an innocent, though civilians will still not become hostile. If one kills her, one will fail the quest and the player will be unable to contact any of the other Rangers. Reload a previous save and re-attempt to talk to the Rangers to fix the problem.
Quests in Fallout 3. Categories Fallout 3 quests Fallout 3 achievements and trophies Reilly's Rangers. RDF feed. Has platform.
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